![]() See HERE for a full list of fixes which is compared to the current state of Windows Oni as patched by the Daodan DLL. Crashes from missing textures, missing level files, and excessive particle classes.Thus many issues have been fixed, including the following that have not been reproduced by the Daodan DLL or OniX: The last build of Oni for Intel Macs is based on code that has been touched up by Bungie, The Omni Group, and Feral Interactive in the years since Oni was gold mastered for Windows in 2000 (see History of Mac Oni for details). OniX also supports HDPI and high refresh rate displays. OniX does not currently have more features than the last build of Oni for Intel Macs (see below), but it runs on modern Windows machines, which sadly Mac users cannot say about the Intel Mac build since support for 32-bit apps was dropped from macOS in 2019. OniX is currently Windows-only, though it will come to Macs in the future. Level files not ending in "_Final" will be loaded by Oni.New BSL commands for math, game characters, and output, listed HERE.The name of a newly-acquired weapon is printed at your feet when you pick it up.Support for multibyte languages such as Chinese.It's probably safe to say that all players these days use the Daodan DLL with Windows Oni. The BSL boolean ai2_debug_localmove_lines.Windows Oni can turn the BSL boolean li_center_cursor on/off, whereas this behavior is hardcoded to "true" on Macs.There are no major features of the game data that are only available in Windows Oni except an extended header for SNDD (sound data) which isn't actually taken advantage of. These updated BSL files are supplied to both Windows and Mac users of the Anniversary Edition for consistency's sake. Differences in tctf_ii_cutscene.bsl (prevents Griffin from being throwable through the force field).Differences in tctf2.bsl (prevents Shinatama from assuming combat stance when lasers are triggered and turrets begin firing).When the Mac version of Oni was gold-mastered, these changes had been made in the logic of the boss battle: The contents of the IGMD folders are exactly the same on Windows and the Mac, except for tctf_ii (CHAPTER 13. ![]() To learn about the differences in how resources are stored in these files, read the articles on instance files and raw and separate files, especially the "Mac vs. sep files was also carried into OniX.) To illustrate what sort of level data files you'll find in the GameDataFolder: ![]() Due to the fact that Mac Oni was finished after Windows retail Oni but before the Windows demo was made, some changes made for Mac Oni carried over to the Windows demo. This and other changes were made either for general optimization or to meet some limitation on the Mac side. sep files in the GameDataFolder of Mac Oni and the Windows Oni demo. You can locate the LinkStation under "Shared" from the left side menu.The most visible difference in vanilla retail Oni is the presence of. The new share is now mounted and available for use. Select the LinkStation share we want to mount. Enter the login credentials for the LinkStation and click Connect.ġ0. At the “Server Address”, enter the Linkstation IP address using the AFP protocol.ĩ. Next, we will connect to the LinkStation share. The new shared folder should now be displayed in the list and is available for use.ħ. You might get this message, which means AFP service will also be enabled on the LinkStation.Ħ. Once you have all the settings for the folder correct, click “OK”.ĥ. Since we want to connect the share with Mac using AFP protocol, make sure to check the AFP option. Give the folder a name and set the desired parameters for the folder. To create a new shared folder click the “Add” button.Ĥ. ![]() In the Settings window click the “Folder Setup” icon under “Services”.ģ. Open the LinkStation GUI and click the settings icon in the quick launch panel.Ģ. Connect to a Buffalo Linkstation LS520 share on Mac OS Xġ. ![]()
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